Dienstag, 16. Oktober 2007
Game Discribtion
After intensive discussions, we finally found a game-topic, everybody is quite satisfied with.

The discribtion of our game in two sentences:
In the dull and dirty City of London in the year 1899 the orphan Dorian starts out to lift his familiy secret. On the traces of his ancestors, he enters the facinating world of artistry.


In more detail, the game is about a 10 year old boy who’s parents died when there house burned down eight years ago. Only Dorian has been saved. Since then Dorian has to live in an orphanage, the only thing which reminds him of his family is a musical clock which was a present from his parents. One day, a boy in the orphanage wants to take the musical clock to tease Dorian. In the following scuffle the musical clock falls down and bursts.
In the musical clock Dorian finds a slip of paper with a name on it: „Sir William Eastridge“.
Dorian feels that this message has a certain meaning so he starts searching the man on the paper. His journey leads him to the miracles of artistry. When he finds a further advice, he notices that he has to lift the family secret. He has to go to the national gallery to unravel a mystery. An other day he finds himself in Rome in the year 1510 where the artist Raffael is finishing his latest sculpture ...

Everytime he gets further knowledge or can solve a problem, he grows older. His mental age can be seen in his physical age.

In the end he finds out that he is a direct descendant of the artist Raffael. In addition he discovers the family’s treasure which is an incredible valueable art collection.

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Elevator Pitch.
Your game sounds interesting, but you need to think more about the gameplay (fun) and learning outcomes.

Your two sentences need some work. As an elevator pitch, it doesnt really tell me much of the game. Remember, you are try to interest someone enough to give you (bucket loads of) money....and youhave about 30 seconds. Not easy, but worth the effort.

Cheers, Paul.

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