Dienstag, 16. Oktober 2007
Roles
pepperpotproductions, 23:43h
Game Analyst/Tester: Lydia
I will have to check and test technical standards in gameplay, graphics, sound and functionality during the development of our game. Via usability testing I have the chance to uncover errors to make the game as user-friendly as possible. So I will have to be able to think logically and analytically in a problem-solving environment. When I'm dealing with usability tester, good social skills are very important.
Game Artist/Modeler
... is responsible for the visual design of the game. He has to define how the characters, the objects and backgrounds look like.
The game artist/modeler has to be imaginative and creative. It is important to have good professional skills concerning 3-D-, Visualization- and Image-editing-programes.
by Birgit
Game Programmer/Designer: Steffi
My responsibility is to invent new levels, think about the physical appearance of the different worlds and most important: to write it down. Due to those design documents the team is able to see the current status and the development of the game. Skills like creativity, inventiveness and reliability play an essential part in my role.
Game Producer/Manager: Viktoria
I will have to align all dates and members of the group so everybody will know the ongoing process and her responsibilities. I have to do the project and resource management and gernerally a manager has a liaison to the publisher of the game. I also have to think about the packaging, distribution and the marketing.
I will have to check and test technical standards in gameplay, graphics, sound and functionality during the development of our game. Via usability testing I have the chance to uncover errors to make the game as user-friendly as possible. So I will have to be able to think logically and analytically in a problem-solving environment. When I'm dealing with usability tester, good social skills are very important.
Game Artist/Modeler
... is responsible for the visual design of the game. He has to define how the characters, the objects and backgrounds look like.
The game artist/modeler has to be imaginative and creative. It is important to have good professional skills concerning 3-D-, Visualization- and Image-editing-programes.
by Birgit
Game Programmer/Designer: Steffi
My responsibility is to invent new levels, think about the physical appearance of the different worlds and most important: to write it down. Due to those design documents the team is able to see the current status and the development of the game. Skills like creativity, inventiveness and reliability play an essential part in my role.
Game Producer/Manager: Viktoria
I will have to align all dates and members of the group so everybody will know the ongoing process and her responsibilities. I have to do the project and resource management and gernerally a manager has a liaison to the publisher of the game. I also have to think about the packaging, distribution and the marketing.
... comment
paul kearney,
Donnerstag, 18. Oktober 2007, 10:57
Team roles
I guess the other two will be Manager and tester, yes?
Paul.
Paul.
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... comment